Wednesday, 8 October 2014

My game idea

My game idea (info)
My favourite idea for a game is a “runner” style game, with the ability to move in any dimensions. You would start off by picking any of the three available characters. Each character has its advantages and flaws. The aim would be to “fall” and then while gravity is pulling the players screen downwards, move left, right up or down (any axis) and avoid themed objects and platforms that correspond with the levels environment (guard platforms for the castle level, mine cart railway for the mines or lava boulders for the deeper more advanced levels).
The thing that would make my game different from other runners of this style is that the characters would have a limited number of abilities, such as a bomb that could be thrown to destroy one obstacle/platform thus allowing the player to bypass the obstacle without the risk of hitting it. Also the goal won’t be to just get through the level. The player will collect tokens of some kind that he/she can later spend them on the upgrades such as a pouch that can hold multiple bombs.

What will drive the character to progress through the game?
Not only will the courses become more challenging, but they will start to include different obstacles and eventually different environments completely (as the player gets deeper). There would be 2 modes “progression mode” and “endless mode”. Endless mode would be a version of the game where the aim is to go as fast as possible. Gravity will make the player faster and faster until the point where the player won’t be able to control it unless they have super-fast reflexes.

The player would use a mouse or an analog stick to control the angle of fall. The left and right trigger or right and left mouse button will activate the characters abilities. 

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