Thursday, 23 October 2014

Adding Collision meshes.



This is the type of collision meshing I've been applying to my game. I've basically added very simple shapes to act as a barrier for the player and to prevent clipping. The reason I'm using simple low poly prefab shapes and not applied a full collision mesh to the asset is because adding a collision mesh to a very complex asset is extremely taxing on a systems performance.

This example is a pretty rough version of what I would like to do if this wasn't a prototype. I would later on add extra polygons for the pipes and canisters If I had more time.



Above are some more examples of my addition of collision to objects. The idea behind this obstacle is that the player hits the box collider that is hidden within the fire, since its invisible in-game, the player will assume the fire killed them, and not the collider.

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